The Flip2G project aims to establish a Knowledge Alliance between higher education institutions, schools and private companies that will boost skills development and introduce novel, data-driven approaches to education and training.  The consolidation of all efforts will provide a transnational set of the following results:

A new pedagogical method that combines PBL and flipped classroom with game-based learning.
More information available on Deliverable 2.2.
A simulation-based serious game that supports PBL-enhanced flipped classroom processes, adaptive pathways and educational data recording. More information available on Deliverable 3.2
Learning analytics features that produce informative insights on learning process.
More information available on Deliverable 3.3